The Persuasion Magnet
OBJECT LESSON: Different persuasive techniques affect the emotional atmosphere.
HOW TO PLAY:
- 1. AUTHORITY (Blue): “Expert”, “Proven”. Strong, steady pull. (Sticky).
- 2. FEAR (Red): “Crisis”, “Danger”. Pulls FAST, but creates anxiety (Jittery).
- 3. EMOTION (Gold): “Hope”, “Help”. Gentle, smooth attraction.
- 4. INSULTS (Orange): Repels the crowd immediately.
GOAL: Keep 80% of the public inside your circle.
INFLUENCE:
0%
0%
TIME:
30
30
LOGIC
Steady Attraction
Simulation Over
…
PSYCHOLOGY TAKEAWAY:
- Fear worked fast, but created an unstable environment.
- Authority/Emotion created a stable, positive environment.
- The environment you create determines how long people stay.